Friday, October 21, 2011

With (T) ether, MIT puts virtual reality in our tabs

Researchers at MIT have developed a system using tablets that allows multiple participants to interact simultaneously with virtual objects in 3D.


The tablet is then used as a window into the virtual world.
The system is however still quite heavy, because it requires a centralized server data and specific equipment: camera motion capture and matching tags.
Virtual reality seems a bit out of fashion. Too bad, it had to face in the 90's,  Today, it has a little augmented reality applications that overlap with some of the more or less relevant information on the screens of our smartphones.
Or games that show monsters on our tables ... blah. Finally, the interaction with virtual objects is limited, especially interactions with several participants.
Fortunately, we know fun at MIT. With T (ether) ("attached" in English), they did not hesitate not to use camera "motion capture" and gloves to look worthy of the ancient "Powerglove" iPad 2 to transform into windows on another world. I know it's cliché as hyper expression.
Yet that is exactly how it works.
A server is used to synchronize the state of a virtual world that the iPad display according to their positions and their orientations.
The special camera Vicon used for the "motion-capture" the movies, allows the acquisition of the position of the head and hands of each user and the iPad. Given the required materials, (T) ether is not immediately in your living room, but in the medium term, with future Xbox and a descendant of Kinect...
 The Video Linked Here !!

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